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Returning to the war-torn boy's room will reveal a new thought bubble that shows the young boy in the park. From there, you need to zoom out of each panel to display a large building and the war-torn boy's room, respectively. Removing a layer from this pattern will reveal a new location in the story. Click on the moth's wing to zoom into an intricate yellow pattern. The third star lantern in Chapter Three of Gorogoa.
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So let's start our quest for the third fruit!
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GOROGOA SWITCH REVIEW HOW TO
We will discuss how to find it as we work through this guide. You do not need to worry if you haven't found the lantern in the upper-right panel yet. So the panels will look something like the image below. You just received the second fruit after passing through the magic door into the garden. Here's a recap of the last chapter to get you up to speed. RELATED: Gorogoa: Chapter Three Walkthrough Primarily, this chapter emphasizes connected frames, so it's helpful to focus on this idea if you get lost. There are multiple challenges ahead, including time-sensitive challenges and tests of wits. However, getting to these pivotal lantern moments is not as simple as you think. In short, you will come across multiple lanterns that overlap with stars to progress through the chapter. We found ourselves a little creeped out by the music at a couple points truth be told, but the score is usually more of the calming, ambient variety.Chapter three of Gorogoa takes the training wheels off and sends you on a journey of puzzles in the stars. All of this gets paired with a phenomenal ambient score courtesy of Joel Corelitz, which brings an understated ominous component to it. Between the use of colour and the hand-drawn animations, the game is a feast for the eyes top to bottom. Vivid colours pair with mandala-like patterns, and when these are in the midst of animations, the game is truly magical. The art direction is at its best, though, when it doubles down on some of the more abstract stuff. There are gorgeous fertile courtyards hidden behind some of the pictures, but for each of these, you can discover grim images, such as bombed-out war-torn environments. The puzzles see you manipulate the environment around the boy rather than him directly, and this includes jumping to other narratives through for the aforementioned separating of layers of the pictures. The backdrop to the puzzles are equally important, as you “control” a boy on a search to collect a bowl’s worth of bright, multicoloured fruits. Luckily between environmental clues, and a “ping” feature which highlights which items can be interacted with in each of the panels, the game does an exceptional job of not leaving you lost and confused at any point in the release's couple hour run-time. You are dropped into the environment and it’s up to you to figure out what you need to do. The game also has no dialogue, and there is no tutorial. These situations felt a little more precise on the PC, but if you haven’t played a previous version of the title, it’ll more likely than not be a non-factor controlling the game on PlayStation is perfectly fine. This delight is further expanded upon as the puzzles get increasingly more complex, soon involving many steps, and there’s a few particularly brilliant puzzles towards the end of the game that require multiple steps and quick timing as you have to shift the panels around to get objects to travel from one picture into another. The catharsis that comes from solving the puzzles single-handed in this game is a delightfully exciting thing to experience. The explanation doesn’t necessarily do the process justice, but the puzzles are so intuitively clever that we want to take great pains to avoid spoiling any of them.īoiling the title down to its most basic, the game is sort of a hidden object game mixed with environmental puzzles, but the literal depth of the images adds an entire extra layer to the way you approach the game. Each panel houses art work, and within each you explore environments to find means of splitting the panels apart and recombining them to create new images. Gorogoa is a puzzle game that involves the movement of four panels arranged in a square.